Virtual World, Real Effects: Assessing Internet Gaming Behavior And Its Impact On Children’s Conduct

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Author(s): R. Renjini, M. C. Janaki, Mary Grace

To cite this article: Renjini, R., et al (2025), ‘Virtual World, Real Effects: Assessing Internet Gaming Behavior And Its Impact On Children’s Conduct’, Youth Voice Journal, ISSN (online): 2056-2969

Categories: Paper, Youth Voice Journal

Description

Abstract

Purpose: With the increasing popularity of online gaming, understanding the prevalence and impact of Internet Gaming Disorder (IGD) is essential for public health. This study aims to examine the interlink between IGD and Conduct Disorder (CD) among young individuals, highlighting its behavioral consequences and social implications.

Background: Game addiction is not new, however it is necessary to keep both eyes open on virtual world as cyber space becomes more widespread. Given the growing recognition of IGD as a mental health issue, this study investigates its prevalence and its correlation with CD, emphasizing the need for awareness and early intervention.

Methodology: The study was conducted on 310 children during their vacation using Snowball sampling. Data was collected through a personal distribution questionnaire, incorporating the Internet Gaming Disorder Scale-Short Form (IGDS9-SF) and a Conduct Disorder assessment. The collected data was analyzed using SPSS Software and MS Excel to determine statistical relationships.

Findings: The study found that 19.6% of youths met the diagnostic criteria for IGD. Additionally, a modest but statistically significant correlation (r=0.492) was observed between IGD and CD, indicating that higher levels of IGD are associated with increased CD symptoms.

Implications: Identifying the IGD-CD connection contributes to early diagnosis and intervention, thereby raising awareness about problematic gaming behavior and helping reduce its negative effects to promote better youth mental health outcomes.

Keywords:Internet gaming disorder, conduct disorder, children, youth, addiction, prevalence, mental health

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